![]() ![]() On the one hand I want to get a beta out as soon as possible for online frog activity, but i don’t want to just release the bare minimum. We will most likely dedicate a whole devblog to this at some point. making it run better ) We’re excited about this as, oddly, even though the landscape looks more detailed it seem to run more efficiently than before. ![]() Also having the time to refine the landscape has made it possible to reduce the impact on the CPU. Hal has spent a lot of time with the landscape, adding to its detail at a geological level, preparing it for a new layer of flora and fauna and subsequently, what we are most excited about – a layer of civil frog engineering. Luckily, by its very nature, that process of “fixing” soon evolves into a process of refinement. Since the last Devblog we have fixing a lot of leftover problems inherited from “The Big Switch” (see Devblog 008).
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